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Captain's Log. 26th of Felsite.
With things proceeding, figuratively, quietly, we've been keeping busy in the deeps, excavating traps, and bypasses to those traps.
Currently, rooms for the removal of water from one of the barriers to the entrance of the tomb is being constructed.
Ultimately, the goal will include the following passage.
1. The Entrance to the Labyrinth, a test of knowledge over brute force.
2. The Path through the Labyrinth, sure to cause any average thief to disappear forever.
3. The Collapsing Tower, with it's destruction and rising flood waters being the end of any thief getting so far.
4. The Room of the Crushing Choice, with it's great slabs of stone, with a lever for every stone, it will take extraordinary luck, or knowledge, to know the correct lever in order to progress to the next room.
5. The Path of Spiteful Dwarves. One false step would surely be the end of any thief so adventurous as to make it this far.
6. The Lake. The final barrier to entrance, a lake. Deep within its freezing waters, the method to draining it, and the method to opening the final doors.
7. The tomb itself. While we have yet to decide what to place here, the consensus is generally the captured Skelks.
8. The Way Out, via a spiked pit, with bridges only accessible from the side of the Tomb. It leads out into the false tomb.