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Captain's Log. 2nd of Felsite.
Migrants. A whole slew of them.
Why people keep coming here is way way beyond me. But they do, and apparently it falls to me to keep them alive. Or at least keep most of them alive.
Today's migrant tally is:
1 Herbalist
1 Siege Operator
2 Animal Dissectors (what the heck? The guy also has some sort of obsession with cow cheese. Don't ask.)
1 Stonecrafter
1 Glassmaker
1 Soaper
1 Grower
1 Lye Maker
1 Mason
1 Gem cutter (But... we have no gems! We only just got stone!)
1 Gem setter (Yes. That's lucky. Now we'll have something to do with all those cut gems we won't have).
1 Brewer
1 Woodcutter (Why is she here? We don't have any trees!?)
1 useful member of society. Some sort of huntress. Seems to be a similar mind to myself. Perhaps we should discuss a promotion to the rank of sheriff?
3 Useless Peasants
2 useless brats.
1 Kitten
1 Mule
1 Donkey
Admittedly, I think they may just be sending everything useless our way.
"What can we do with so-and-so," they say, "we don't want to put them to death, but we'd prefer it if they weren't alive anymore." Then they think about it for a while and obviously it's Nist Akath that's coming to mind, because otherwise we wouldn't be getting these guys.